Rarities and odds
Five rarities and the odds of each
Every card has one of five rarities. You can tell it by the frame color and the glow: the rarer the card, the brighter it shines.
Five rarities
Common, rare, epic, legendary and mythic. Mythics are special: instead of a picture they have a video, the art moves.
A card has two stats, attack and health. Cards don’t level up: their power is set by the card itself.
Odds
These are the exact numbers the game uses to pick the rarity of every spin.
Premium shifts the table up: legendaries and mythics drop twice as often. On a Mythic Day they go up once more - doubled again, both without Premium and with it.
How a card is chosen
First a spin rolls the rarity from the table, then takes a card of that rarity from your universe - all cards of one rarity are equally likely. So a specific legendary is easier to pull where the universe has fewer legendaries: look not at the size of the deck, but at how many cards of the rarity you need it has.
How much to spin
- A legendary at 4% - one in 25 spins on average. Didn’t get one tonight - that’s normal.
- A mythic at 0.5% - one in 200 spins on average.
- Odds don’t build up: every spin is rolled anew, the game has no pity guarantees.