World boss
One boss for the whole game, a stock of strikes and rewards for damage
There’s one world boss for the whole game: all players of all universes hit it. When the boss is finished off, everyone who hit it gets spins - the more damage, the more spins.
Strikes
Strikes build up in a stock: one per two hours, no more than four. A full stock takes eight hours to build and doesn’t grow beyond that. When a new boss appears, the stock is full right away. Premium doesn’t speed it up - so a place in the leaderboard can’t be bought.
How to hit it
Your arena team hits, and it needs at least two cards. A run is up to twenty rounds: the team hits for half to full attack, and the boss strikes back against its health. All the damage dealt counts, even if the team falls.
In the app the fight is shown round by round. The damage counts the moment you tap “Strike” - it’s fine to leave the scene.
Rewards
Spins are credited on their own when the boss is finished off - the bot will tell you your place and who landed the last blow. A damage place replaces the participation reward, it isn’t added on top of it.
For three days after the win, the results are also visible in the app: on the boss screen, in the arena and as a banner on the home screen - who finished it off, your place and how many spins you got.
DAMAGE PLACE - SPINS
When the boss comes
Bosses are launched by the developers - for holidays and events, there’s no schedule. Once the three days of results are over, there’s no boss card in the arena until the next one, and the bot will answer “World boss” by saying the boss will be back soon. New bosses are announced in the game channel.