Arena
A team of up to five cards, trophies and the universe leaderboard
Build a team of up to five cards and go up against another player’s team. Win - and take trophies and shards; trophies move you up the arena leaderboard, and at the end of the season the leaderboard pays out in spins.
Team
Five slots for cards from your current universe, and two are enough for a battle. Put in your strongest: a card’s power is its attack and health. “Auto-build” puts in the five strongest for you.
The same team fights in duels, hits the world boss and attacks in the clan war, and your defense protects you there too: war battles don’t touch your trophies, shards or arena cooldown.
Battle
The game picks your opponent: it takes up to twenty players closest to you by trophies above and up to twenty below, from any universe, and chooses one at random. The battle is resolved instantly from the teams’ total attack and health. Each round the attacker strikes first - from half to full attack - and if the opponent survives, they strike back the same way. The battle goes on until one side runs out of health.
What it gives
OUTCOME - TROPHIES
Trophies don’t go below zero. The arena gives no season points - only cards bring those.
Arena leaderboard
The leaderboard is counted by trophies among players of your current universe. At the end of the season the top ten in the universe get spins and an achievement.
PLACE - SPINS
At the season reset trophies, the team and the battle log are cleared.