Clan week
A war with an equally strong neighbor and three quests for the whole clan
A clan of 5 or more members gets three clan quests every week, and if 5 of them are fighters - also a war with a clan of similar strength. The quests move with the regular play of everyone in the clan, and the war - with attacks: everyone has three a day.
How the week goes
The week runs from Monday 00:00 to Sunday 23:59 Moscow time (UTC+3). It opens on Monday for clans that have at least 5 members at that moment. A clan that reaches 5 later waits for the next Monday.
On Sunday at 23:50 the game counts each clan’s fighters, and on Monday at 00:00 it matches all the pairs together, so that every pairing is even, not just the first ones. First by size: the same number of fighters or a difference of up to 2 if such a clan exists, otherwise the closest in size. Then last week’s opponent: it isn’t picked if there’s another clan of similar size. Then the average fighter strength, as close as possible.
If there’s an odd number of clans, one is left without a pair by lot. The next week a different one goes without a pair: those who fought most recently drop out first.
War
A fighter is a member with an arena defense (2 or more cards) who has spun in the last week. A clan needs 5 fighters for a war. A fighter’s strength is their best team built from the whole collection: a weak team won’t lower it. For pairing, the clans’ average fighter strength is compared.
WAR
STARS PER BATTLE
The clan’s score is the sum of the stars from all its attacks. With equal stars the clan that dealt more damage wins, and with a complete tie it’s a draw. The defender loses nothing in a battle and gets no messages about attacks.
Quests
QUEST - PER CLAN MEMBER
A quest’s goal is this quota multiplied by the clan’s largest roster during the week. With 23 people in the clan you need 368 wins, 322 dismantles and 2,300 cards. If someone joins mid-week, the goal grows, and if someone leaves, it doesn’t shrink.
Rewards
Results are tallied on Monday at 00:10, and at the same time one message arrives: how the week went, plus the new week’s opponent and quests.
REWARD
If the opponent disbands their clan mid-week, the victory is yours, and the 3-attack threshold is lifted: everyone in the clan at the time of the results gets the war reward.
Someone who joins mid-week fights if there’s still room in the clan’s war roster, moves the quests and gets that week’s rewards on equal terms with everyone, except the spins for a week without a pair: they’re for those in the clan for the whole week. Attacks made for a previous clan don’t count for the new one. Whoever leaves the clan before the results doesn’t get the week’s rewards. A player gets each weekly reward only once, even if they were in two clans during the week.